Blasting tactics
The game is more fun and the leaderboard is more reachable when you understand the kill loop. Here's how high-scoring sessions actually go.
The kill loop
Every session goes:
1. A boss-post drops in. It's a card with the avatar, handle, post body, link, and a follower-count health bar across the top. The boss carries a halo of small arcade enemies orbiting it. 2. You weave + shoot. Arcade enemies fire small projectiles you have to dodge. The boss-post itself can spawn detached monster parts — secondary enemies that break off the post's procedurally-generated monster body and orbit wide. Kill them or eat them. 3. You drain the post's HP. The HP bar on top of the card is its real follower count, scaled. High-follower posts take more damage; low-follower posts pop in two seconds. 4. The post explodes. Pixel debris flies. The KILLS counter ticks. A clip of the kill is automatically saved (see Video saving). The kill peek card slides in from the right offering options: post a reply on X, share elsewhere, save the video, or push to highscore. 5. The next post drops in. Loop until you die or quit.
Score = HITS, not KILLS
Your HITS counter is total damage dealt across the session. KILLS is how many bosses you finished. The leaderboard ranks by HITS — meaning a session where you melted three big-follower bosses with sustained fire scores higher than a session where you nuked ten small ones. Pick big targets, stay locked on, ride the multiplier.
There's a multiplier on consecutive hits without taking damage. Get hit and it resets. The session with the highest peak multiplier is usually the one that hits the leaderboard.
Weapon priority
You have nine slots, but you don't use them all every session. Default loadout:
- 🔫 Bullets (slot 1) — your bread and butter. Infinite ammo, high uptime. Use this 80% of the run.
- 📢 Megaphone (slot 2) — single huge "SEGFAULT" / "RTFM" shout. Slow fire rate, lingers ~3s, big damage. Drop one when the boss's HP gets stuck.
- 💣 Nuke (slot 3) — 3 per run. Instantly kills the boss-post + every other enemy on screen. Save these for two situations: (a) you're about to die and the boss is at 80% HP, (b) the post is so annoying you want it gone immediately. Nuking does NOT touch the user on X — it's local game-only.
- 🎉 Celebrate (slot 4) — rainbow emoji spray. Lower damage than bullets but it triggers crowd cheers. Use for vibes.
- 🎭 Meme Blaster (slot 5) — three-word rainbow burst (SKIBIDI, RIZZ, GYATT, SKILL ISSUE…). Same damage class as celebrate, different flavor.
- 💬 Comment Gun (slot 6) — first hit on a real X post opens a reply modal that posts your comment back to X. Only fires text shots, low damage, but high social value.
- ❤️ Like Gun (slot 7) — first hit on a real X post sends a real Like via the X API. Pink heart shots, low damage. Useful when you accidentally start blasting a post you actually agree with.
- 🔭 Discovery (slot 8) — wide upward cone. If it touches an arxiv / pubmed paper, the game pauses for 20 seconds so you can read the abstract. SPACE or ESC skips. ArXiv mode is way better with this.
Study weapons (the curiosity row)
Four guns that reveal instead of kill. Drag from inventory onto any hotbar slot. They turn a blast into a research session — and the artifacts they produce (wiki cards, Grok tabs, etymology ribbons, memetic share-cards) are some of the most-shared content the game generates.
- 📜 Wiki Gun — scroll bullets. Hit a post → Wikipedia card spawns with the lead paragraph for an interesting word from the post. Free.
- 💡 Grok Gun — lightbulb bullets. Hit a post → 5-second "ASK GROK" chip → menu of 5 actions opens Grok in a new tab with the post + source URL pre-filled. Free (we don't pay any Grok cost — it's a referral).
- 📖 Etymology Gun — book bullets. AI picks the most encyclopedia-worthy word in the post; etymology ribbon appears under the card for ~10s. Wiktionary first; AI fallback flagged (per AI, unverified). Free.
- 🧠 Memetic Gun — brain bullets. Layered: shot 1 reveals the hook (3 COINS), shot 2 tags every rhetorical device (5 COINS). 20s pause per layer. Save the analysis as a 1080×1080 share-card PNG via the Save Card button. The killer share moment.
See Controls and weapons → Study weapons for a full breakdown of when to use which.
When to nuke vs. comment vs. like
These three weapons (Nuke, Comment Gun, Like Gun) are your social actions — they have meaning beyond the game.
- Nuke when: the post made you angry on a real-world level and you'd rather not engage. Local-only, removes from your in-game feed forever, no cost on X.
- Comment Gun when: the post is wrong on the internet and you want to reply. You get one hit per post — the modal opens, you write the reply, the API posts it.
- Like Gun when: the post is actually great and got into your feed by accident. One pink heart, one real Like recorded.
These three weapons are limited per day (rate-capped on the server). Use them deliberately.
COIN economy
COINS pay for the X-API reads on premium levels (Blast My Timeline, Custom Handle, Custom Post). They also unlock porch items (decorations on your Space Porch — see your profile) and some power-ups in Blast Battle.
You earn COINS by:
- Daily login bonus
- High scores on free levels (small drop)
- Sharing kill clips back to X (medium drop, gated to one share per kill)
You buy COIN packs in the shop (Stripe checkout). The shop opens automatically as a "Universal Payment Popup" any time you try a paid action without enough COINS — context-aware "you need N coins to do X" banner across the top. No need to hunt for the shop button.
High-leaderboard runs
A few patterns that the top-of-leaderboard sessions share:
- Pick a known-big-follower target. A post by a 1M-follower account has 50× the HP of a 20K-follower one. Big targets = big HITS = big leaderboard.
- Ride the multiplier. Avoid the orbital enemies, melt the boss-post in a single uninterrupted stream. Take a hit, you reset. Kite enemies into corners.
- Save nukes for clutch. Don't nuke a 40K-follower post just because you can. Nuke when the multiplier is at risk.
- Record the run. A great clip + a great score = a leaderboard entry that gets liked + remixed. The video itself is half the prize.
Ready to play? → Game modes. Want the keymap? → Controls and weapons.