🕹️ TIMELINE BLASTAR

Blasting tactics

The game is more fun and the leaderboard is more reachable when you understand the kill loop. Here's how high-scoring sessions actually go.

The kill loop

Every session goes:

1. A boss-post drops in. It's a card with the avatar, handle, post body, link, and a follower-count health bar across the top. The boss carries a halo of small arcade enemies orbiting it. 2. You weave + shoot. Arcade enemies fire small projectiles you have to dodge. The boss-post itself can spawn detached monster parts — secondary enemies that break off the post's procedurally-generated monster body and orbit wide. Kill them or eat them. 3. You drain the post's HP. The HP bar on top of the card is its real follower count, scaled. High-follower posts take more damage; low-follower posts pop in two seconds. 4. The post explodes. Pixel debris flies. The KILLS counter ticks. A clip of the kill is automatically saved (see Video saving). The kill peek card slides in from the right offering options: post a reply on X, share elsewhere, save the video, or push to highscore. 5. The next post drops in. Loop until you die or quit.

Score = HITS, not KILLS

Your HITS counter is total damage dealt across the session. KILLS is how many bosses you finished. The leaderboard ranks by HITS — meaning a session where you melted three big-follower bosses with sustained fire scores higher than a session where you nuked ten small ones. Pick big targets, stay locked on, ride the multiplier.

There's a multiplier on consecutive hits without taking damage. Get hit and it resets. The session with the highest peak multiplier is usually the one that hits the leaderboard.

Weapon priority

You have nine slots, but you don't use them all every session. Default loadout:

Study weapons (the curiosity row)

Four guns that reveal instead of kill. Drag from inventory onto any hotbar slot. They turn a blast into a research session — and the artifacts they produce (wiki cards, Grok tabs, etymology ribbons, memetic share-cards) are some of the most-shared content the game generates.

See Controls and weapons → Study weapons for a full breakdown of when to use which.

When to nuke vs. comment vs. like

These three weapons (Nuke, Comment Gun, Like Gun) are your social actions — they have meaning beyond the game.

These three weapons are limited per day (rate-capped on the server). Use them deliberately.

COIN economy

COINS pay for the X-API reads on premium levels (Blast My Timeline, Custom Handle, Custom Post). They also unlock porch items (decorations on your Space Porch — see your profile) and some power-ups in Blast Battle.

You earn COINS by:

You buy COIN packs in the shop (Stripe checkout). The shop opens automatically as a "Universal Payment Popup" any time you try a paid action without enough COINS — context-aware "you need N coins to do X" banner across the top. No need to hunt for the shop button.

High-leaderboard runs

A few patterns that the top-of-leaderboard sessions share:


Ready to play? → Game modes. Want the keymap? → Controls and weapons.